![]() Download it from its official website or github repository.Ģ. You will be able to use features such as GeForce Experience if your GPU supports it.Īnother reason would be to get rid of the stuttering that occurs every few seconds or choppy gameplay even though FPS counter always says 60.ġ. If you're on a laptop with a hybrid GPU setup, and are unable to get your game to run on your discrete GPU, you can use dgVoodoo to make it possible. It is common in laptops to render using only the integrated card even though it is the discrete card working under the hood. Dx8 does not support hybrid setups - as a result, your game will run only on the integrated card unless you have Advanced Optimus or a MUX switch. dll files that you can place to fully utilize your hardware. Being more than 2 decades old, the API is not widely compatible with modern features of new hardware.ĭgVoodoo is a graphics wrapper that converts old graphics APIs to Direct3D 11 (D3D12 supported from v2.7). Please Log in or Create an account to join the conversation.GTA:VC runs on DirectX 8.1, which dates back to 2001. is everything just some sorta haphazard dll combination crapshoot or is there actually a good reason for all this conversion-reconversion. ![]() On a separate question: I also dont get why for medal of honor allied assault (a direct x 8 game) we cant just apply a dx8-dx9 wrapper and then apply reshade, instead of converting the game to opengl via engine command then using GLDirect5 to allow installation of reshade. I see that DXGL keeps the ddraw.dll files without chaching them to a opengl32.dll, should I rename the ddraw to opengl23.dll then apply the reshade on opengl mode? I wanted to try VXGL with reshade despite vgVoodoo2 being considered superior. ![]() I know you guys seem to live vgVoodoo2 but it isnt working for me for a particular game it seems. ![]() What is all this? I've never had to do any of this renaming for any of my games including old ones.ĭoes anybody know how I can apply reshade over DXGL? Brussell wrote: Just rename ReShade32.dll to dxgi.dll and put in the same folder where you put your dgvoodoo files. ![]()
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